While most indie games may be best known for their high production values and multi-million dollar budgets, there are a few exceptions now and again. Most of which are God awful steaming piles of cow dung, but sometimes they manage to be so bad their… good?
If for no other reason Matrix Dude by Dan Egorov deserves mention simply for it’s title screen. Sure, it may not be a perfect depiction of Keanu Reeves, we all know he’s not that good looking, but it does have a wonderful frankenstein-ish charm. This simple platform shooter suffers from mindless enemies, zero level design, and problematic player collision detection, but the music and sound effects are pretty good and that’s really the most important part of any game. If he had thrown in some RPG elements and micro transactions this thing would have been perfect!
Ever wonder what would happen if through the magic of science Napoleon Dynamite and Dr Steve Brule could have a baby? Neither have I, but if it was somehow possible the result (if at all comprehensible) would probably be very similar to Keith Apicary. His show on Game Trailers dot com titled Talking Classics is a fairly entertaining piece of work, even if I don’t understand why he loves classic video games when he’s so terrible at them, but who doesn’t enjoy public pranks in the style of Mega64.
I’ve been a little lazy on the blog front this year and I apologize for that. It’s mainly because of a new unannounced project I’ve been working on for the last few months. Well I can’t say much about it at this point I can tell you that it’s a commercial game targeted for release on windows sometime this year. This is going to be my first big effort at such a thing and it’s a somewhat daunting undertaking for just one man, but I’m very excited about it and I can’t wait to start revealing more.
However, with the main focus now on that project I’ve found myself with even less time to finish my other projects and I still feel kind of bad about this. Here’s hoping I can do something about it soon. In the mean time I would suggest checking out my favorite video game journalist of all time Jeff Gerstmann in all his classic awesomeness in the video below. It’s basically like watching me every time I play a game.
Did everyone at Valve just completely lose their minds? These Team Fortress 2 updates have always been about one super important thing and the only thing that makes life worth living. No, I’m not talking about hats, that’s what players can’t live without. I’m talking about what Valve can’t live without – MONEY.
How in Gabe’s name can the TF2 team just change direction right when the money starts pouring in to focus on such ridiculous and unimportant ideas as balancing and improving actual gameplay? Team Fortress 2 isn’t about all that crap. Look, the money is always right, right? And Team Fortress 2 is the greatest hat simulator slash money milking machine the world has ever known. So what exactly is it with all this Beta nonsense? I’m hoping it’s all just a really bad joke.